While working for PixelPAD, one of the projects I worked on was creating and deploying an API to enable real-time multiplayer games. This was the project I first created to test the feature.

Although PixelPAD is generally intended for making games, this is more of a general-purpose application. You and another person join a server, and once connected you can both see what the other person draws on the canvas (or, if you’re testing it, you open it in two separate tabs…). A few challenges I had fun with:
Since I got it far enough to successfully test that you could make a function real-time multiplayer application, there are also a few limitations:
Try it on PixelPAD.